Friday 23 May 2014

Pepakura Files

As I mentioned in the previous post I have been using the Video Pilot website as well as my reference planes for guidance when compiling my model.

As well as these, if I came across any majorly difficult aspects of the model that I couldn't quite get my head around for example the armpit and detail work on the helmet or I couldn't view parts correctly I moved to another method of guidance in the form of Pepakura files. Pepakura files are user made models designed for physical prop creation, for use at comic con and other such cosplay events. Because of this, they are not 100% perfect/ accurate for 3D Model creation in Max as they are designed to take into consideration the spacing of the materials used to create the life size suit, so these files were a last resort because of this.

The software interface, Pepakura Viewer/Designer, allows the user to view the files as flattened separate pieces, intended for printing the costume out, as well as view and manipulate the model in a 3D window. The flattened image wasn't as useful as the 3D window but altogether I found this piece of software very handy in times of need.

Here is an example of some of the files that I used during the creation process sourced from the Replica Prop Forum.



Bibliography:
http://www.therpf.com/f78/blackouts-mark-42-hd-pepakura-files-view-my-helmet-model-interactively-online-185331/
http://www.therpf.com/f78/helagaks-iron-man-mark-42-all-files-released-176505/

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