Friday 23 May 2014

Normal and Specular Maps

This is a simple, short ans sweat post explaining briefly normal and specular maps relationships and how i used them in my model.

From this point in the project my time has been spent making the model look as good and high quality as possible. I was suggested again to add a specular map as well as the normal map to enhance the shadows and best parts of the model as specular and normal maps work hand in hand with each other and promote each other greatly.

Due to time and lack of knowledge again I only done some basic research and established that I didn't have enough time or knowledge to create a brilliant, out of this world, specular map, so instead I applied a simple white texture in the specular map slot to enhance the lighting of the whole model instead of specific areas. Ideally I would use the normal maps to produce a black and white texture that is specific to the normal map and this would then brighten the light areas and darken the shadowed areas, but time is very much against me now.

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