Friday 23 May 2014

Mudbox

I have been focusing all of my attention over the last few months to ensure that my model will be ready for my dissertation submission, hence my lack of blog updates over this time period.

Once my high poly model had been created I proceeded to follow the tutorials and guides (See Different Methods of Retopology post or link below) to create my low poly model from my high poly within Mudbox. As I said at the start of the year I have never used Mudbox before this module, So I am completely reliant on the tutorials and guides that I can find online.

https://www.youtube.com/watch?v=zBW2RQr4fNk

I have experimented with Mudbox earlier on in the year, and my research influenced my original decision to use the above method, but when I imported my model into Mudbox the model had errors, which due to my inexperience with the software I was unsure how to fix and because of these errors I was unable to create my low poly model via the Retopologize tool. At this point I was very close to the end of the modelling phase of my project timeline. So, I took it upon myself to further change my plan of action and back tracked to my original plan of using a high poly and a low poly and then use the program Xnormals to create my normal maps, then Bake my final end result, but instead of using Mudbox I decided to use 3DS MAX as I am most comfortable with this software and my time frame was rapidly decreasing.

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