Friday 18 October 2013

Research of Iron man 3D Models

Here is a small post showing some of the research I have looked into on modelling Iron Man in 3DS MAX.

The information I have found can be used as a guide as well as for help as there are a few tutorial videos showing me how to create different parts of the suit, of which I can apply to other parts and/or the whole suit at a later date. These also give me a chance to play with and experiment with different techniques in 3DS MAX.

Tutorials:
Helmet Tutorials:-
http://www.youtube.com/watch?v=0fklceLbWqs - part 1
http://www.youtube.com/watch?v=2Dy6rLRGwFE - part 2
http://www.youtube.com/watch?v=gdhzvY-WcZ0 - part 3
http://www.youtube.com/watch?v=mt2Vfkt455Q - part 4
http://www.youtube.com/watch?v=FYD95f8FrVg - part 5
http://www.youtube.com/watch?v=P9z3Y_K7o_I - part 6
http://www.youtube.com/watch?v=_mvXKkJzzC0 - part 7 (Texturing) will not be texturing my model but is still relevant


Guides and/or examples of 3D Models:
http://www.henrythejedi.com/index.php/i-am-iron-man-volume-1-modelling
http://www.youtube.com/watch?v=0jctqLIfK-w
http://www.youtube.com/watch?v=hEuFv5oJx4c
http://www.youtube.com/watch?v=vK130qZUD8Q
http://www.youtube.com/watch?v=hbV8Y9JIHZ8
http://www.youtube.com/watch?v=jmcHf-LK6ao
http://www.youtube.com/watch?v=1ZbOxSoKEEI
http://www.youtube.com/watch?v=qwwpKst0xew
http://www.youtube.com/watch?v=bhs0d6hVBN8


Speed modelling:
http://www.youtube.com/watch?v=lRAHIg-GrKE

Skinning:
Here is also a simple skinning tutorial that I found. I am not going to be skinning or rigging my model but I thought this was relevant to the work I will be undertaking.  As I will need to take into consideration the geometry and topology of my model to allow for movement, animating and rigging. If I was working in the industry the modelling and animating would be done by different parts of the production team so need to make sure that I can do this skill well.

http://www.youtube.com/watch?v=y9-y1bJjoWo


As well as the many YouTube videos above I am also making my way through these books (see bibliography) as well and will be posting my findings from them as well as my development and experimenting with the tutorials above.


Bibliography:

2D Artwork and 3D Modelling for Game Artists - David Franson
3ds Max 2008 - Kelly L. Murdock
Poly-Modelling with 3ds Max - Todd Daniele

1 comment:

  1. Hi Dan.

    This is making good progress. i would have preferred in the jobs section for you to be more specific about the elements of the skill set you think will be developed by undertaking the dissertation, ones you feel stronger / weaker in. This activity all helps to develop the proposals focus. I think now you could usefully put a draft proposal together to send to me to get feedback.

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