Over the last few weeks I have been heavily thinking about my model and how I am going to complete it on time and to a good enough standard. Here is a quick post to show some of the experimentation I have been doing with modelling techniques in 3dsmax.
I will be using some, if not all of my findings below when compiling my final model as some components are easier to model than others.
Following this I will be posting some of the findings of my additional topology research and the different ways I have found to achieve my overall modelling goal.
As I mentioned earlier these were some quick experiments to see what techniques would work best for me on the difficult parts of the model that I was worrying about. These techniques combined with my earlier work I believe will help me greatly in finishing my model on time and to a good level of detail.